The World

The Heroes

Draped over a cushioned kline, the hooded figure basks in the heat of the room. The robes that hang from her slender frame, though of fine make, show telltale signs of age and wear. Her sandals look poorly suited to travelling, yet bear the wethering of long miles. With a shrug of her narrow shoulders, her hood falls back to reveal a pale face of disarming beauty. Of more concern, however, is the nest of vipers that unfurl from her head, inspecting their surroundings with ophidian indifference. She avoids direct eye contact with those around her, keeping the lids of her green eyes low. Gently - delicately - Euryale strokes the neck of one the serpents and smiles, as though the creature had imparted a most private joke. 

She hails from the family Sideris but has recently gotten married to Sullas Neurdagon.



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Three things strike you about Aella on first meeting her.

  • First: she stands at every inch of her seven and a half feet and seems to almost accidentally dominate nearly every space she is in.
  • Second: her armour is a hodge-podge of dull and damaged parts from across Thylea, except her perfectly polished bracers.
  • Third: her face is weathered and worn as if it has seen a thousand storms and twice as many fights, highlighted by the eye-patch over her scarred right eye.

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Tryntia stands slightly over 5ft tall with long, thick hair that is a slightly unusual colour for a Triton, being a dark purple. Her body is slight but that of a soldiers, toned with the occasional scar from years of training and battle. Though her face is young, her eyes have been battle-hardened, to protect herself from the tragedies of war.

 Her light blue skin slightly shimmers in sunlight from her scales but is only really noticeable if you're looking for it. She proudly wears traditional clothing and armour of her race, mainly things they have fashioned from the seafloor, held together by rope from sunken ships. She wears a bronze circlet to signify her bonding with Yklezion, her bronze Dragon.

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There's no mistaking the short, winged, birdlike figure of an Aarokocra; ruffled dark grey feathers mottled with patches and smears of copper adorn the wings, head, chest, and bare arms of what seems to be a bright eyed, adolescent birdfolk.

Clothed lightly with only leather and cloth straps on the chest and cloth trousers, the only possessions that are carried seem to be at the figure's sides - a thick book and a small satchel. Standing at just under 5 feet, his head darts as he nervously scans the environment, clearly out of place in this new land.

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The most striking thing about Praxos, is the bow he carries everywhere he goes. It is made of black locust wood with a green silk bowstring and a horn and an auroch leather grip.

I am Praxos, the archer, legion's bane, the fate twisted, born under the dreamer, but wide awake to the hardships of a cruel world.

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Eurytus stands just over 7 ft. tall, a lean man’s body standing proud from the shoulder of a chestnut workhorse. 

He always appears kind and approachable with his hair tied back, his coat well-groomed and tail tightly braided, though his sheer size lets him cut an imposing figure. From his neck hangs a sprig of mistletoe, though closer inspection would show this to be finely carved jade, with a single berry of darkened lavender crystal.

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The Rest

Thylea

Thylea is a small continent surrounded on all sides by an ocean called the Forgotten Sea. The natives of Thylea are Centaurs, cyclopes, gygans, nymphs, satyr's, and other fey races. Thousands of Human settlers arrived in Thylea five hundred years ago. There are numerous languages spoken and there is a specific clothing style.

The Laws of Thylea are extremely important.

  • Sacred Oaths. Oaths are taken very seriously in Thylea. The punishments for violating an oath are severe
  • Mortal Curses. Breaking oaths or violating the laws of Thylea may cause you to be afflicted by dreadful curses.
  • Thylean natives. Centaurs, satyrs, nymphs, and other native races live and work alongside the settler races. The peace with their many tribes is precarious.

All major events that happened in Thylea in the last 2500 years can be found --> here <--.

The Ancient Titans

Thylea is named after the mother goddess who watches over the continent. She and her husband, Kentimane the Hundred Handed, bore many children. These ancient gods form a pantheon called “the Titans.” The two most powerful of their children are:

  • Sydon, Lord of Storms. He is the ancient Titan who once ruled over Thylea, long before the arrival of mortals. He seeks to dominate the land once again—to be worshipped by all mortals. He controls all the waters of Thylea, including the weather, and sacrifices must be offered to him daily.
  • Lutheria, Mistress of Death. She is the sister-wife of Sydon. She has dominion over the underworld, and she seeks to corrupt mortals and capture their souls for her own amusement. In spite of this, she is honored by frequent sacrifices and wine festivals throughout the land.

The Order of the Dragonlords

For many ages, Thylea was a wilderness of centaurs, satyrs, cyclopes, and other creatures who worshipped the Titans. Mortals who came to Thylea lived in small, defenseless tribes—until the arrival of The Order of the Dragonlords. The Dragonlords were an order of heroic, dragon-riding mortals who came to Thylea five centuries ago. They initiated the First War against the Titans and defeated their armies. Most of The Order of the Dragonlords and their dragons were killed during this conflict

The Five Gods

When all seemed lost, the mortals of Thylea were saved by the sudden appearance of the Five Gods, who walked the land in mortal guise. They forced the Titans into a temporary truce, called the Oath of Peace.

Volkan, God of Forges

Kyrah, Goddess of Music

Mytros, Goddess of Dawn

Pythor, God of Battle

Vallus, Goddess of Wisdom


The Oath of Peace

The Oath of Peace has prevented open warfare with the Titans for five hundred years. But now, the truce is ending. The power of the Five Gods wanes, and the Titans prepare to wage war upon mortals once again.

The Oracle's Prophecy

The Oracle is a water nymph named Versi. She is Thylea's most famous prophet, and she has recently had a terrifying vision of the future. She has called for a band of mortal heroes to join together to confront the Titans.

The Mortal Kingdoms

There are three major kingdoms in Thylea.

The Kingdom of Mytros was the first kingdom founded by the Dragonlords. It is the largest city in all of Thylea and the center of commerce, religion, and politics. The ruler of Mytros is King Acastus, one of the last descendants of the Dragonlords.

The Kingdom of Estoria is an ancient stronghold that has resisted centuries of attacks by centaur's, cyclopes, manticores, and other dangers which thrive in the steppes. The ruler of Estoria is King @pythor, the God of Battle.

The Kingdom of Aresia has long been a rival to the kingdom of Mytros. The two cities have been engaged in dozens of wars over the last several hundred years, which are collectively known as the Aresian campaigns. The ruler of Aresia is Queen Helen.

The Heroes of Thylea

You are one of the heroes who has been called by the Oracle's prophecy to save the world from the tyranny of the Titans. Whatever your personal background, be you a native or an outsider you know that you are destined for greatness.

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All of Thylean history lies here. Ranging from "The Dark Ages", a time before mortals had the far-reaching civilisations that now bless the land, to the Oath of Peace was sworn and hostilities ended, to ofcourse, to the centuries since then, also known as "The Golden Age" or "The time of Mortals". Be aware that different cultures have different opinions on what actually happened in our long storied histories and there is some objection on the times before out great Kingdoms being called "The Golden Age" but as this work has been researched and penned by the esteemed Academy of Mytros you reader can be assured that it is entirely correct. 

- Chief Historian Panagiotis Ololathos

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This island was the ancient capital of the Gygan Empire that once dominated much of Thylea. The Gyganwere already in decline when the Dragonlords arrived, but most of those that remained were wiped out in the First War. The Gygan communities and forts on Yonder were razed by the Dragonlords in the last days of the struggle. Two buildings have been mostly reconstructed by the Order and the gygans. One is a small tower close to the cove that allows landfall. The other is a magnificent library near the center of the island. The rest of the island is covered in ruins from the ancient gygan civilization. There are a half-dozen sites that show broken marble pillars and slabs of concrete, some of which are partially charred by dragon fire.

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Ochos is another in the Arkenlander family, but he was a soldier rather than a king. 

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"See those stars that look like a tree?  That's the Nymph, and her story is tragic.  While out on a hunt, King Lacanus of Pythoria stumbled upon a small grove with a single silver tree growing in the centre.  There he found the most beautiful creature he had ever seen - a dryad with silver eyes. He instantly fell in love.

The dryad was smitten with Lacanus as well, and she agreed to marry him, even though it meant leaving her birth tree behind.  But on the long journey to his palace, she grew feverish and ill.  Within a week, she withered and died.

Heartbroken, Lacanus ordered his soldiers to chop down the silver tree so it could be used to build a suitable coffin.  As the first axe struck its trunk, Lacanus screamed out in pain and fell dead.  By marrying the dryad, he had bound his spirit to hew birth tree - and so by felling the tree, he joined his wife in death."

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More Info

The Five Gods

The Five Gods are widely celebrated as the settlers’ favoured gods. With the exception of Mytros, they are not heaven-dwelling deities but familiar faces who walk among their people. They have been known to take mortal husbands and wives, rule over cities, and sire demi-god children. They helped The Order of the Dragonlords and the mortal races to defeat Sydon and Lutheria during the First War.

Name

Title

Symbol

Domains

Alignment

Mytros

The Goddess of Dawn
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Life, Light
LG

Volkan

The God of Forges
QiNilegUuGJGfbxlVSKLmb9SdrsWKwwYK37xQR8l.png
Forge
NG

Pythor 

The God of Battle
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War
CG

Kyrah

The Goddess of Music
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Trickery, Magic
CG

Vallus

The Goddess of Wisdom
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Knowledge, Magic
LG

 

The Ancient Titans

The Titans are divine powers native to Thylea. They have existed since the dawn of time. You can read the The Legend of Creation and The Birth of the Titans for more information.

Name

Title

Symbol

Domains

Alignment

Thylea

Great Mother of All
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Nature
TN

Kentimane

The Hundred Handed
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Destruction
TN

Sydon 

The Lord of Storms
YEyNnKRKgrznmm0UgMYUNxsfB82nftEIfGtDQBcc.png
Tempest, Sea
TN

Lutheria

The Lady of Dreams
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Dreams, Death
CE


The New Titans

Powerful Titanborn that roam modern Thylea. Named after the The Lost Titans, implied to be done by Sydon as an insult, they are extremely powerful creatures, each with it's own domain of expertise. With the exception of Versi who has allied with The Five Gods the rest of the new Titans serve Sydon and Lutheria.

Name

Title

Symbol

Domains

Alignment

Chalcia

The Best

Tempest, War
NE

Goloron

The Mad
Destruction
CN

Hergeron 

The Cunning
Knowledge, Tempest
LE

Talieus

The Proud
Trickery
CE

Yala

The Powerful
WarLN

Versi

The Oracle
ProphecyTN


The Lost Titans

There used to be more Titans but they have been lost by the passage of time. Certain individuals such as Eurytus and Versi still know of their existence however.

Name

Title

Symbol

Domains

Alignment

Yala The First

Titan of Beauty
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Life, Trickery
CN

Chalcia The First

Titan of Swiftness
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Trickery
CN

Hergeron The First

Titan of Strength

War
CN

Talieus The First

Titan of Crafting

Forge
LN

Goloron The First

Titan of Wisdom

Knowledge
LN

Versi The First

Titan of Prophecy

Prophecy
TN
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Goatlings are diminutive, goat-headed creatures that walk upright on furry, cloven foot legs. Goatlings are born from the union of satyrs and maenads, and they live in tribes consisting of dozens of inbred siblings and cousins. They infest woods, mountains, and hills alike. They are often mistaken for satyrs, but they are smaller and stupider. Goatlings delight in tormenting mortals, and they are known to play mean-spirited, often fatal, pranks on unsuspecting travelers at night. The last thing that their victims hear is a chorus of bleating laughter from the darkness.

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Masters of Mockery.

Physically frail and slow-wit-ted in comparison to their sires, goatlings are envious creatures that enjoy inflicting cruelty upon their betters. They devote their limited mental capacities to crafting vicious insults salted with fey magic that can send their targets into blind fits of rage.Though some goatlings are just about clever enough to think up appropriate insults on the fly, most prefer stealing words from others. They often remember a wide array of memorized insults, and some favorite barbs include:

  • “When was the last time you scrubbed your louse-infested carcass with soap?”
  • “What are you ogling at, you bug-eyed dung eater?”
  • “The only thing intimidating about you is your pox-ridden, bug-eyed face!”
  • “Your ‘cutting words’ couldn’t slice through butter.”“There’s barely enough meat on you for a crow’s feast!”
  •  “Mehhh-hehehe! Your horns are so tiny! Tiny horns!”
  • “Bite me, fart-face!”

Goatlings are fond of employing irony and twisted humor when setting their deadly traps. One common tactic of goatling tricksters is to use the cries of a human infant as a lure, though the “infant” is really a polymorphed compatriot. Sometimes the transformed goatling remains disguised during the tribe’s attack, but the goat-lings particularly enjoy the reveal of having the infant show its true form just as a mortal victim succumbs to their cruel attacks.


Magical Tricksters.

A few goatlings in every tribe, usually first-generation children who aren’t affected by inbreeding, develop innate magical abilities. These goatling tricksters often become the de facto leaders of their groups, as far as such chaotic bands can be said to have a hierarchy.

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