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  1. Organizations

Hawthorne Guild

Guild

Reputation

How the guild is seen varies wildly depending on the perspective of the observer. From most leaders’ view, the high concentration of adventurers makes the Hawthorne Guild unpredictable and chaotic despite the guild’s rigid internal structure. The guild is also known to be very effective at what it does and far more powerful than its size would suggest. The town seems perfectly fine with breaking societal norms and taboos by, for instance, letting in monstrous races freely and having made an official alliance with a green dragon at some point in the past. To some this makes the Hawthorne Guild dangerous and to be avoided (or even opposed), but some see potential in the guild. In either case, its power calls for caution from even its strongest potential rivals. Merchants are generally quite happy with the Hawthorne Guild. Their tendency to exterminate any monsters that threaten the roads with a vengeance makes the town’s surroundings quite safe compared to most of the Savage Frontier.

The average commoner usually only hears about the Hawthorne Guild through the rumor mill, which results in wildly varying accounts. Some describe it as a group where tyrannical, power-mad adventurers rule over enslaved commoners with an iron fist to suit their every whim and need. Others describe it as a romantic haven of adventure and wealth where even farmers live in luxury from the spoils of the adventuring career. Adventurers not affiliated with the Hawthorne Guild generally dislike them, seeing it as unfair competition that takes away all the work from everyone else. All over Western Faerûn eyes are turned towards the Hawthorne Guild. Adventurers turning to politics is nothing new, and some have even forged entire kingdoms, but the sheer number of adventurers coming together in this place combined with their success makes it an anomaly to be watched.