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"Honevray? That's a shithole even I don't want to move to."

- Corvo Windglade, Member of the Kingsmen


The country of Honevray is a large, multi-raced realm consisting of three major cities, four large towns, and five small towns/villages.  The south-eastern region is largely unexplored, and by rights not owned by King Elgaroth - although he would say otherwise. The rumours are the forests are occupied by unfriendly wood-elves, though none can confirm that as fact. 

The two halves of the country are highly contrasting with climate, with the northern half known for it's harsh, cold weather, whilst the Southern for its opposing heat, sandstorms & sweltering sun.  South Honevray, depsite containing the capital city Endavcra, is a fairly unexplored area, mainly due to the fact it consists of large deserts, forests and home to numerous creatures and beasts. 

The capital city of Honevray is Endavcra to the South, although many would protest that the capital should really be Highpoint, which dominates the north-east of the country - on top of that, it is in a far safer location and can much easier gain control of the entire Northern territory.  Endavcra struggles to maintain control of the surrounding miles, let alone the rest of the southern half.

Other key locations include Aquatos, the supplier of warships & sea trade for the land; Gradron - surrounded by fields and known for its horse-riders and cavalry; Azaaval, the kingdom of the Dwarves and its famous Mevorche Mines; Silagost, island of mages & sorcerers and Ellevrone; a small elven settlement (elves friendly with humans, anyway).  

The threats to the land primarily come from the woods of Celedron, Xaih the desert-land home to a host of unfriendly desert-people of mixed races, the sinister land of Drenclamb to the south-west and the tower of Killidranclo to the north-west.  Little is known of these lands.