Latest Entries

chaoscontrolled123 6 months ago
chaoscontrolled123 11 months ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago
chaoscontrolled123 1 year ago

Recently Updated

M/Roadie 5 months ago
M/Roadie 5 months ago
M/Roadie 5 months ago
M/Roadie 5 months ago
M/Roadie 6 months ago
M/Roadie 6 months ago
M/Roadie 6 months ago
Iim
M/Roadie 6 months ago
M/Roadie 6 months ago

Other Names

Devil’s Lettuce, Visioncrush

Rarity

Easily foraged

Description

A wild cabbage native to the Hinterlands, though it has been cultivated farther south. Very pale and bruiselike in color.

Interactions

Consumption seems to reduce the effectiveness of Marshrice treatment.

Dangers

When burned, consumption of the leaf or inhalation of the fumes can lead to a weakening of the bones. Often this goes undetected until the brittleness has become severe.

Medicinal Uses

Consumption of the roots can reduce the frequency of seizures for some sufferers.

Culinary Uses

A popular food and salad item with a signature spicy flavor. Almost always served cold but can sometimes be found in stews.

Practical Uses

Useful as a rotation crop.

Other Uses

When burned ritualistically, consumption of the leaf is said to enhance dream communication, whether overtly with magic users involved or merely establishing the connection necessary for meaningful or possibly prophetic dreams.

Click to toggle

Widogast's personal guard and right-hand woman prior to A Hand in the Mines. Quiet and physically intimidating but affectionate and thoughtful. Wields a large club.

Click to toggle

Features

 Rolling hills and rocky bluffs

• Pockets of dense wood, thick with shadow

• Walled settlements

• Verdant heaths

• Wide rivers navigated by wary boatmen

• Long, harsh winters

Description

This is an expansive region of forests, rivers, shrubland, and low hills. After an arduous journey, after untold losses, the first Ironlander settlers looked upon the Havens as a fresh start—a relative oasis in a fierce, uncaring land. It gave them hope.

Years later, that hope is fading. Even within the Havens, there is little rest or safety. The winters are long. The harvests are never enough. Raiders strike without mercy. The thick woods, deep rivers and dark nights hold secrets and lurking horrors. Some say the Ironlands is a living thing, a malevolent spirit, intent on ridding itself of the human invaders. Slowly, season by season, year by year, it is succeeding.

The Ironlander settlements in this region typically stand on hills or at the confluence of rivers. The buildings are made of wood, or sometimes stone, with roofs covered in turf. The central homes and communal structures are protected by an outer palisade fashioned from earth and wood. Outside these walls, from spring through autumn, farmers work the meager fields. In winter, the settlements are smothered by deep snow and oppressive gray clouds.

Associated Foes

• Trolls

Click to toggle