When fighting, you may find it useful to try different special moves!
Special moves have their own unique cost, effect, and learning requirements. They can be learned through teachers in the Wasteland, by acquiring specific perks, reading books, or by simply by increasing your skill.
Here are some basic moves you will learn as you increase your skill:
~Unarmed~
Name | Skill Required | AP Cost | Move Effect |
Right Hook | Unarmed 25 | S:4 T:5 | +3 DAM |
Strong Kick | Unarmed 50 | S:5 T:6 | +6 DAM |
Jab | Unarmed 75 | S:3 T:4 | +10% Critical Chance |
Palm Strike | Unarmed 100 | S:6 | 1/2 DAM, but ignores DT |
~Melee Weapons~
Name | Skill Required | AP Cost | Move Effect |
Jab | Melee Weapons 25 | +1 AP | +25% DAM |
Overhead Strike | Melee Weapons 50 | x2 AP | +50% DAM |
Sweeping Slash | Melee Weapons 75 | +3 AP | Semicircle attack, secondary targets take 1/2 DAM |
Spin Attack | Melee Weapons 100 | +3 AP | Circular attack, all targets take 1/2 DAM |
~Small Guns~
Name | Skill Required | AP Cost | Move Effect |
Hip Fire | Small Guns 75 | As Single Attack (No Targeted Shots) | Fire without drawing weapon. |
Fan the Hammer | Small Guns 100 | As Reload (-2AP) | Burst Fire, must pay AP cost for each shot. |
~Throwing~
Name | Skill Required | AP Cost | Move Effect |
Lob | Throwing 25 | +1 AP | x2 Throwing Skill (for to-hit only, not DAM) |
Fastball | Throwing 50 | x2 AP | DAM bonus now =1/2 Throwing (was 1/5th) |