A silver-skinned man with a minor addiction to angry juice. Multilingual and fairly intelligent.
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Title
Silver-Skinned Man
Type
Level: 17.0
Age
???
Gender
Male
Abilities
[8] Tag! - Intelligence (IN)
Rank 1: Select a 4th Tag! Skill. (Tagged Skills are +15)
Rank 2: Select a 5th Tag! Skill. (A skill can only be Tagged once.)
Just Rank 1
[7] Gun-Fu - Agility (AG)
Rank 1: -1 AP cost to all gun related actions. (ex: Drawing, Holstering, Reloading, Shooting, etc...)
Rank 2: -1 more AP cost to all gun related actions. (-2 total)
Just Rank 1
[5] Quick Hands - Agility (AG)
Rank 1: Half cost to access inventory. (Normally 4 AP, now 2 AP.)
Rank 2: Half cost to reload any ranged weapon. Slick! (Reloading is normally 2 AP, but depends on the weapon.)
[3] Trial & Error - Intelligence (IN)
Rank 1: If at first you don't succeed, try, try again! With this Perk you can try again a number of times equal to your current Intelligence (IN) stat. (Normally=Luck)
Rank 2: Gain +5 to skill checks after each subsequent failure. (Stacks)
Just Rank 1
[3] Golden Eye - Perception (PE)
Rank 1: See twice as far!
[4] Nerd Rage! - Intelligence (IN)
Rank 1: Add your current Intelligence to Melee Damage while below 50% Maximum Hit Points.
[7] Medic - Intelligence (IN)
Rank 1: Spend 5 Action Points (AP) to perform First Aid in combat. (Stop bleeding, CPR, etc.)
Rank 2: Spend 5 Action Points (AP) to perform Second Aid in combat. (Repair broken limbs, remove poisons, etc.)
Inventory
Object | QTY | ||
---|---|---|---|
Backpack | |||
Equipped |
7.62 Assault Rifle (AK-47)
|
1 | |
Frag Grenade
|
3 | ||
Flash Bang Grenade
|
1 | ||
Equipped |
7.62mm
|
11 | |
Equipped | |||
Equipped |
Metal Armor
|
1 | |
Equipped |
Shi Dragoon Helmet
|
1 |
Attributes
Level
- Hit Points (Current/Total)
- 128/128
- Current Level
- 18.9
S.P.E.C.I.A.L.
- Strength (ST)
- 3
- Perception (PE)
- 7
- Endurance (EN)
- 6
- Charisma (CH)
- 5
- Intelligence (IN)
- 9
- Agility (AG)
- 7
- Luck (LK)
- 3
Skills
- Small Guns (Tag!)
- 56
- Big Guns
- 23
- Unarmed
- 21
- Melee
- 15
- Throwing
- 44
- Explosives (Tag!)
- 56
- Medicine (Tag!)
- 57
- Sneak
- 25
- Lockpick
- 31
- Science
- 29
- Repair
- 29
- Pilot
- 23
- Speech
- 34
- Survival
- 23
Derived Stats
- Starting Hit Points
- 32
- Hit Points Per Level
- 6
- Skill Points Per Level
- 10
- Action Points (AP)
- 9
- Carry Weight (CW)
- 100
- Sequence (SQ)
- +14
- Melee Damage (MD)
- 3
- Critical Chance (Crit %)
- 3
- Heal Rate (HR)
- 6
- Posion Res.
- 30
- Radiation Res.
- 12
- Electricity Res.
- 30% (As a Human)
- Gas Res.
- 0/0
- Implant Endurance (IE)
- 6
Combat Tab
- Right Hand
- Item currently held in hand.
- Left Hand
- Item currently held in hand.
- % of Total Hit Points
- Check box below if limb is crippled.
- Head = 20%
- Torso = 60%
- Right Arm = 20%
- Left Arm = 20%
- Right Leg = 30%
- Left Leg = 30%
Effects Reference
- Fire Damage
- 1d6 DAM x (# of rounds on fire)
- Crippled Limb Effects
-
Head: (-4 PE/as Darkness)
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~ - Dehydration
-
Day 1 Minor Dehydration: (-1 EN)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.) - Starvation
-
Day 1 Minor Starvation: (-1 ST)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again) - Sleep Deprivation
-
Day 1 Minor Sleep Deprivation: (-1 AG)
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death - Radiation Sickness
-
Minor Radiation Sickness: You are nauseous. (-1 EN, -1AG)
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake