I was born in Shadey Sands in 2240, and I was passed around some orphanages before being found by Mr. Yee. Despite the recent loss of his wife, and his two sons going missing, he brought me to Junktown, raised me and taught me how to be a kind person. He gave me peace by teaching me how to meditate with some Buddishm, which I ended up partially adopting. I became ridiculously strong tilling his garden and working around town, I was never very bright but I always had a huge heart. Then when I was an adult, I left home to make a life of my own with his values instilled in me. I travelled up the coast, scavenging, trying to make friends, and fighting raiders. For decades I wandered, learning more about people and the wasteland. I always kept my big heart and I want nothing more than to have everyone around me be happy. I made my first real friends when I started working with the Shi, and I fought with them at Alcatraz. But it came at a heavy price, I killed one of my comrades in arms. I think I was forced to, but to me it dosen't really matter. I blame myself, and I have to do whatever it takes to make up for it.
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Abilities
[9] Blitz - Agility (AG)
Rank 1: Running straight towards an enemy prior to a Melee or Unarmed attack grants a guaranteed hit. (Three hex distance minimum.)
Rank 2: Running straight towards an enemy prior to a Melee or Unarmed attack grants a guaranteed critical. (Three hex distance minimum.)
I don't have rank 2
[5] Toughness - Endurance (EN)
Rank 1: Gain +3 Damage Threshold (DT).
Rank 2: Gain an additional +3 Damage Threshold (DT). (+6 DT Total)
[8] Stonewall - Strength (ST)
Rank 1: Cannot be knocked down in combat.
[9] Pain Train - Strength (ST)
Rank 1: You can move through enemy hexes, dealing DAM equal to the amount of Action Points (AP) spent to reach them. (A to B, B to C, etc.)
Rank 2: Moving through enemy hexes deals DAM equal to twice the amount of Action Points (AP) spent to reach them. Also has a chance to knock them back or send them flying. (=Crit%)
Slayer [10] - Strength (ST)
Rank 1: Successful Melee and Unarmed attacks always cripple the limb!
Rank 2: Successful Melee and Unarmed attacks always critically strike!
Inventory
Object | QTY | ||
---|---|---|---|
Equipped | |||
Equipped |
Rebar Club
Repaired |
1 | |
Equipped |
Metal-Plated Gecko Leather
Repaired |
1 | |
Equipped |
Shi Dragoon Helmet
Repaired |
1 |
Attributes
Level
- Current Level
- 18.0
S.P.E.C.I.A.L.
- Strength (ST)
- 10
- Perception (PE)
- 3
- Endurance (EN)
- 10
- Charisma (CH)
- 6
- Intelligence (IN)
- 1
- Agility (AG)
- 9
- Luck (LK)
- 1
Skills
- Small Guns
- 21
- Big Guns
- 23
- Unarmed
- 33
- Melee
- 100T
- Throwing
- 39
- Explosives
- 9
- Medicine
- 4
- Sneak
- 21
- Lockpick
- 8
- Science
- 5
- Repair
- 6
- Pilot
- 21
- Speech
- 50T
- Survival
- 58T
Derived Stats
- Hit Points
- 200
- Hit Points Per Level
- 10
- Skill Points Per Level
- 6
- Action Points (AP)
- 10
- Carry Weight (CW)
- 275
- Sequence (SQ)
- 6
- Melee Damage (MD)
- 10
- Critical Chance (Crit %)
- 1
- Heal Rate (HR)
- 10
- Posion Res.
- 50
- Radiation Res.
- 20
- Electricity Res.
- 30% (As a Human)
- Gas Res.
- 0/0
- Implant Endurance (IE)
- 10
Perks
Combat Tab
- Hit Points (Current/Total)
- #/#
- Action Points (Current/Total)
- #/#
- Armour Class (AC)
- %
- Right Hand
- Item currently held in hand.
- Left Hand
- Item currently held in hand.
- Head Crippled?
- Right Arm Crippled?
- Left Arm Crippled?
- Torso Crippled?
- Right Leg Crippled?
- Left Leg Crippled?
- Am I on Fire?
Effects Reference
- Fire Damage
- 1d6 DAM x (# of rounds on fire)
- Crippled Limb Effects
-
Head: (-4 PE/as Darkness)
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~ - Dehydration
-
Day 1 Minor Dehydration: (-1 EN)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.) - Starvation
-
Day 1 Minor Starvation: (-1 ST)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again) - Sleep Deprivation
-
Day 1 Minor Sleep Deprivation: (-1 AG)
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death - Radiation Sickness
-
Minor Radiation Sickness: You are nauseous. (-1 EN, -1AG)
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake