Apple Pie, Baseball, and Motherhood! Let's make America great again people!
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Abilities
Adapt! - Mini-Perk
Allows access to a patch change that benefits your character (somehow), before it is released for other players. This perk changes each patch to give a sneak peek at what is to come.
Current Patch: v1.8
Effect: Bonus to Initial Encounters (+1 Tier)
Possible Alternate: This perk changes each adventure to better prepare your character for next time! +5 to any skill you might have found lacking on your last adventure.
Attributes
- Current Level
- 20.5
S.P.E.C.I.A.L.
- Strength (ST)
- 10
- Perception (PE)
- 10
- Endurance (EN)
- 10
- Charisma (CH)
- 10
- Intelligence (IN)
- 10
- Agility (AG)
- 10
- Luck (LK)
- 10
Skills
- Small Guns
- 75
- Big Guns
- 27
- Unarmed
- 27
- Melee
- 27
- Throwing
- 40
- Explosives
- 27
- Medicine
- 50
- Sneak
- 65
- Lockpick
- 27
- Science
- 27
- Repair
- 40
- Pilot
- 100
- Speech
- 30
- Survival
- 30
Starting Stats
- Starting Hit Points
- 30
- Hit Points Per Level
- 10
- Skill Points Per Level
- 10
- Action Points (AP)
- 10
- Carry Weight (CW)
- 275
- Sequence (SQ)
- 20
- Melee Damage (MD)
- 10
- Critical Chance (Crit %)
- 10
- Heal Rate (HR)
- 10
- Posion Res.
- 50
- Radiation Res.
- 20
- Electricity Res.
- 30% (As a Human)
- Gas Res.
- 0/0
- Implant Endurance (IE)
- 10
Perks
- MUTATE!-9-Ranks
- 9 Ranks of Mutate and Ronnie Bobs Dobbs is perfect... (10s in all SPECIALs)
- Just-Lucky-to-Be-Alive-(mini)
- Grants a +1% crit chance (temporarily) after a deadly encounter.
- Designated-Driver-(mini)
- Perception checks you make while piloting apply for everyone in your vehicle.
- Here-and-Now-(mini)
- Gain just a teensy-teensy bit more XP to level you. (One time only.)
- New Ability 0
Combat Tab
- Hit Points (Current/Total)
- 146/170
- Action Points (Current/Total)
- 10/10
- Armour Class (AC)
- 10%
- Right Hand
- Item currently held in hand.
- Left Hand
- Item currently held in hand.
- Head Crippled?
- Right Arm Crippled?
- Left Arm Crippled?
- Torso Crippled?
- Right Leg Crippled?
- Left Leg Crippled?
- Am I on Fire?
Effects Reference
- Fire Damage
- 1d6 DAM x (# of rounds on fire)
- Crippled Limb Effects
-
Head: (-4 PE/as Darkness)
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~ - Dehydration
-
Day 1 Minor Dehydration: (-1 EN)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.) - Starvation
-
Day 1 Minor Starvation: (-1 ST)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again) - Sleep Deprivation
-
Day 1 Minor Sleep Deprivation: (-1 AG)
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death - Radiation Sickness
-
Minor Radiation Sickness: You are nauseous. (-1 EN, -1AG)
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake