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Level
- Current Level
- 18.0 (Need to add +1 level still 8-28-21)
S.P.E.C.I.A.L.
- Strength (ST)
- 2
- Perception (PE)
- 5 (6)
- Endurance (EN)
- 4
- Charisma (CH)
- 7 (8)
- Intelligence (IN)
- 4
- Agility (AG)
- 9
- Luck (LK)
- 9
Skills
- Small Guns
- 100
- Big Guns
- 14
- Unarmed
- 15
- Melee
- 11
- Throwing
- 27
- Explosives
- 17 (19)
- Medicine
- 15
- Sneak
- 25
- Lockpick
- 17
- Science
- 15
- Repair
- 15
- Pilot
- 68
- Speech
- 89 (93)
- Survival
- 15
Starting Stats
- Starting Hit Points
- 24
- Hit Points Per Level
- 4
- Skill Points Per Level
- 6
- Action Points (AP)
- 9
- Carry Weight (CW)
- 75
- Sequence (SQ)
- +10
- Melee Damage (MD)
- 2
- Critical Chance (Crit %)
- 9
- Heal Rate (HR)
- 4
- Posion Res.
- 20
- Radiation Res.
- 8
- Electricity Res.
- 30% (As a Human)
- Gas Res.
- 0/0
- Implant Endurance (IE)
- 4
Perks
- Weapon-Handling-1
- Rank 1: +5 ST for meeting the Minimum Strength (MinST) requirement on all weapons.
- Bard-of-the-Wastes-1
- Rank 1: Give nearby allies a +5 bonus to skill checks. (Must sing.)
- Bard-of-the-Wastes-2
- Rank 2: Give nearby allies a +10 bonus to skill checks. (Must sing.)
- Gun-Fu-1
- Rank 1: -1 AP cost to all gun related actions. (ex: Drawing, Holstering, Reloading, Shooting, etc...)
- Gun-Fu-2
- Rank 2: -1 more AP cost to all gun related actions. (-2 total)
- Finesse-1
- Rank 1: Add your Agility (AG) to your Base Critical % Chance.
- Finesse-2
- Rank 2: Gain a +2 when rolling for critical effect!
- Richochet
- Rank 1: Enemy ranged attacks that hit you have a chance to ricochet to another enemy instead. Weird how that works. (Crit+AT)
- Mysterious Stranger
- Rank 1: A Mysterious Stranger will occasionally come to your aid in combat.
- Action Boy
- Rank 1: Gain +3 Action Points (AP).
- Leveling-Up-Log
-
Skills per level = 5+ 1/2INT (don't count first level)
Starting Level: 15. 98 Skills (14*7)
Small Guns: added 61 (total 100)
Pilot: added 8 (total 50)
Speech: added 29 (total 65)
Level 16: added 4 to Speech (69), 3 to Pilot (53)
Level 17 added 4 to Speech (73), 3 to Pilot (56)
Level 18 added 4 to speech (77), 3 to Pilot (59)
Level 19 added 4 to speech (81), 3 to Pilot (62)
Level 20 added 4 to speech (85), 3 to Pilot (65)
Level 21 added 4 to speech, (89) 3 to Pilot (68)
Base Skills
Small Guns (Agx2)+2+(lk/2) 24+15 (tag) 39
Big Guns
Unarmed
Melee
Medicine
Sneak
Lockpick
Traps
Science
Repair
Pilot
Speech
Survival
Games
Carry Weight= STx25
Sequence=PE+AG
Melee Damage= ST-5 (Minimum of 1)
Critical % Chance= Luck
Poison Resistance= ENx5
Resistance= ENx2
Electricity Resistance= 30% (as a Human)
Gas Res.= 0/0 (Contact Gas/Inhalant Gas)
Heal Rate= 1/3 EN (round down, minimum 1)
HP/Level= EN+3
SkillPts/Level= Intelligence
starting hp end*2 +str +15 =25
Combat Tab
- Hit Points (Current/Total)
- =24+4
- Action Points (Current/Total)
- 10/10
- Armour Class (AC)
- 9%
- Right Hand
- Item currently held in hand.
- Left Hand
- Item currently held in hand.
- Head Crippled?
- Right Arm Crippled?
- Left Arm Crippled?
- Torso Crippled?
- Right Leg Crippled?
- Left Leg Crippled?
- Am I on Fire?
Effects Reference
- Fire Damage
- 1d6 DAM x (# of rounds on fire)
- Crippled Limb Effects
-
Head: (-4 PE/as Darkness)
Torso: (-2 AG, -2 EN)
Right/Left Arm: (Crippled/-1 AG)
Right/Left Leg: (x2 movement cost)
~Pages:41-42 Rules2.0~ - Dehydration
-
Day 1 Minor Dehydration: (-1 EN)
Day 2 Major Dehydration: (-2 EN, -1 PE)
Day 3 Advanced Dehydration: (-3 EN, -2 PE, -2 AG)
Day 4 Death (Yes you really die.) - Starvation
-
Day 1 Minor Starvation: (-1 ST)
Day 2 Major Starvation: (-2 ST, -1 CH)
Day 3 Advanced Starvation: (-3 ST, -2 CH, -1 PE)
Day 4 Deadly Starvation: Death (Yep again) - Sleep Deprivation
-
Day 1 Minor Sleep Deprivation: (-1 AG)
Day 2 Major Sleep Deprivation: (-2 AG, -1 IN)
Day 3 Advanced Sleep Deprivation: (-3 AG, -2 IN, -1EN)
Day 4 Deadly Sleep Deprivation: Death - Radiation Sickness
-
Minor Radiation Sickness: You are nauseous. (-1 EN, -1AG)
Major Radiation Sickness: You can't stop vomiting. (-2 EN, -2 AG, -2 ST)
Advanced Radiation Sickness: Hair and skin fall off. (-3 EN, -3 AG, -3 ST, -3 CH)
Deadly Radiation Sickness: Some call it the Phantom Death... 'Cause that's what it is. You can't see it, you can't hear it, you can't even smell it. It basically builds up in your system. You never feel it until it's too late. -Jake