{"data":{"id":219458,"name":"Condition","entry":"
Conditions alter a creature\u2019s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster\u2019s\u00a0Attack<\/a>, or other\u00a0Effect<\/a>. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a\u00a0Duration<\/a>\u00a0specified by the\u00a0Effect<\/a>\u00a0that imposed the condition.\u00a0If multiple\u00a0Effects<\/a>\u00a0impose the same condition on a creature, each instance of the condition has its own\u00a0Duration<\/a>, but the condition\u2019s\u00a0Effects<\/a>\u00a0don\u2019t get worse. A creature either has a condition or doesn\u2019t. Conditions alter a creature\u2019s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster\u2019s Attack<\/a>, or other Effect<\/a>. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a Duration<\/a> specified by the Effect<\/a> that imposed the condition. If multiple Effects<\/a> impose the same condition on a creature, each instance of the condition has its own Duration<\/a>, but the condition\u2019s Effects<\/a> don\u2019t get worse. A creature either has a condition or doesn\u2019t.
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