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  1. Characters

Sonata Nocturne "Song of The Night"

Anastacia Lukosh
Pc

Anastacia Lukosh

Sonata Nocturne

Lukoi

Metis - Gallliard - Silver Fangs

 

Born September 22, 1996

Mother: Alexandra Lukosh - Luna’s Justice - Homid/Philodox/Silver Fangs Died during childbirth. Member of the former Standley Lake pack.

Father: Liam Robertson - Truth Finder - Homid/Philodox/Fianna Unaware (until 2018) that his child survived the birth that killed his lover. Member of The Highwaymen pack.

Great-grandmother: Marie Lukosh - The Archivist - Homid/Galliard/Silver fangs Raised Anastacia with the help from her dwindling pack. Only original surviving member of Standley Lake pack.

 

Summer 2007

Ana is attacked by her recently-changed cousin, Caitlyn, who frenzied under the influence of her schizophrenia derangement. It left Ana permanently scarred, with the Metis symbol scrawled into her left side along the ribcage, and severe bite marks on her left knee from where she had been dragged. Both scars have since grown in with white fur in her beast forms, and the knee has a tendency to ache and/or stiffen during severe weather. (Otherwise, she has normal range of movement.)

 

Spring 2012

The First Change. Gibbous Moon. A Galliard with no voice. Introduced to leaders of Sept of the Sun and Moon, but remains mostly isolated from other packs and large moots. Has occasional dealings with the Six Man Roster pack due to her mother’s brother’s status as Alpha, and her cousin’s interest in joining it.

 

Winter 2014

Attends the Midwinter Moot, her first true introduction to Garou society. Challenges for Cliath rank and succeeds. Given minor sept duties assisting the other Galliards with studying the Garou history and lore.

 

Autumn 2017

Ana comes into her inheritance from her mother, Alexandra. Amount is never disclosed, she is simply given a bank card that has a monthly stipend deposit. (I intentionally did not take the “Resources” background. The amount of Ana’s monthly “income” and net worth is at ST discretion. As a Metis, she has very little need for the money, and rarely uses the bank card.)

Spring 2018

Ana is taken to Colorado Springs to meet Liam. Both father and daughter are very surprised. Marie later speaks privately with Liam and his alpha that the Standley Lake pack is dwindling & Ana will need family and a pack she can trust & depend on outside of the Sept of the Sun and Moon. The Highwaymen agree that they will train and shelter Ana as needed, but that it will be her decision to eventually find a pack of her own.

Ana visits every 6-8 weeks, staying 1-2 weeks at a time, to expand her training and knowledge. She also achieves Fostern rank while among her newfound family. While she has grown to love and respect her father, Ana’s strongest bond is with her cousin, Caleb.

 

Late Autumn/Early Winter 2019

The Standley Lake pack is officially disbanded following the death of the pack’s guardian, Philippe. He was killed by Caitlyn, his own daughter, while trying to bring her out of Frenzy. With Marie and Ana being the only two remaining Garou, Ana travels to Colorado Springs and Marie stays on at the family home with Phillipe’s kinfolk son, Joey, to manage the estate.

 

Summer 2020

Raven’s Rest in Breckenridge is looking for guardians for their Cairn. A position for misfits, outcasts, those looking to prove themselves worthy of status, or those seeking a fresh start. Ana is curious, and cautious, but it could be the move she’s needing to begin a life that is truly her own.

 

Striking Looks

 

Your character is exceptionally attractive by modern standards; heads turn and conversations stop when she enters a room.

For two dots, your character gets a +1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others. For four dots, your character's looks are angelic; she gets a +2 modifier. Drawback: The more attractive your character is, the harder it is for her to avoid notice in public. Witnesses to any criminal acts are much more likely to remember your character's appearance, and easily recognize her in a lineup. Your character is also likely to receive a great degree of unwanted attention in social situations.

Merit: Calm Heart

(3 point Merit) 

You are naturally calm and well composed, and you rarely fly off the handle. Raise the difficulty on all your frenzy rolls by 2, no matter how any incident is provoked.

 

Reluctant Warrior (2 Trait Flaw) Despite your Garou nature, you loathe fighting and have to force yourself to enter battle. Once you have committed yourself to the fray, you do not have any trouble using all your abilities to their fullest; however, you never initiate combat of your own accord. This Flaw does not affect your ability to defend yourself when attacked. When you Frenzy, you default to Fox Frenzy unless the situation is dire enough for an ST to rule otherwise. 

Permanent Wound (3 Trait Flaw) Your body is permanently maimed, from either a deep battle scar or an injury that predates your first Change. You have one less Healthy and one less Bruised health level than is normal.