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Tiny Beast, Unaligned
Armor Class 12
Hit Points (1d4 - 1) 
Speed 20 ft., climb 20 ft.
Roll Initiative! +2
STR
2 (-4)
DEX
14 (+2)
CON
8 (-1)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Skills Stealth +4 
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
SPIDER CLIMB

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

WEB SENSE

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

WEB WALKER

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions
BITE

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.

GUIDANCE

Guidance. The spider touches one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

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The Hourglass Pirates is a group of notorious individuals sailing the seas. Their Captain Widow, rules with an iron fist and is no stranger to conflict. She and her crew are under the employment of someone by the name of Smiles transporting people to a facility. She and her crew were subjects of Order of the Moonlight and were thus experimented on. Due to the experiments the have obtained distorted bodies and strange new abilities.  


One of their known rivals are The Aces as they often butt heads with one another. The Aces being former partners with Smiles have defected from them and thus became enemies of The Hourglass Pirates. 


The Hourglass Pirates were in the process of transporting a captured individual that The Aces had rescued. During the transport they were brought to their current base where The Aces and The Hourglass Pirates fought in a head to head battle. The Aces were proven to be victorious and even took down their captain without needing their own captain to participate in the brawl. They managed to rescue Ryver and bring him aboard their ship. 


The Hourglass Pirates have not been seen since that day and have deemed to be dead. 

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You life of slinging lead has taught you more than a few tricks. You gain the following attributes when referring to the use of firearms.

-You no longer have disadvantage when attacking with a firearm against an enemy that is within close range (15 feet).

-Your bullets now penetrate enemies, when you hit an enemy with a firearm attack. You may roll to hit with disadvantage for the next creature in line of the target up to 30 feet. On hit the second target takes damage equal to the first.

-When taking the attack action, you may make an extra attack with a firearm you are holding as a bonus action.

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Instigator
Erato

Your friend was a victim to a tormenting event that has left her scarred and mentally unwell. She hasn't been the same and is unable to speak of the events. You are wanting to get down to the bottom of what happened to her when you were approached by an individual who feels like they can assist. 

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When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

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Before the council was established there was a battle between each of the races. The battle lasted for four months before a peace treaty was drawn up between each of the races. 

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